@startuml
sprite $llvm [48x48/16] {
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!define DEV2_LLVM(_alias) ENTITY(rectangle,black,llvm,_alias,DEV2 LLVM)
!define DEV2_LLVM(_alias, _label) ENTITY(rectangle,black,llvm,_label, _alias,DEV2 LLVM)
!define DEV2_LLVM(_alias, _label, _shape) ENTITY(_shape,black,llvm,_label, _alias,DEV2 LLVM)
!define DEV2_LLVM(_alias, _label, _shape, _color) ENTITY(_shape,_color,llvm,_label, _alias,DEV2 LLVM)
skinparam folderBackgroundColor<<DEV2 LLVM>> White
@enduml